Age/Gender: 16, Male
Location: Eastern side of the U.S
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Flash Reviews: 44
Music Reviews: 3
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Latest Flash Reviews
"Hm, somethings missing in this one."
I'm going to try, and make this one quick, hopefully.
The graphics have certainly improved, the enemies now have sound to their bullets, a varied amount of ships to choose from, new bosses, pretty much a bunch of stuff you obviously know about.
Although there's something missing... of course this is just V1.0, so it's obviously not as polished as Space Wing, which I can play, and say "YEAH! Now this is fun!" Unlike this one where there's something in the back of my head saying "Hm, something is missing what the hell is it!?" Well the thing that's missing is the levels upgrade, I liked Space Wing for the fact that the level system really determined your ship's growth, in this one it's just "here is the ship, all upgraded for you, go kill some bad guys."
Of course having a fully upgraded ship makes things very fun in the beginning of the game, you even balanced this somewhat with the 'Strong' attack stuff, which I found pretty neat. Each ship was also unique, in design, and weapons. Although the bomb was way too powerful! Also I found it pretty stupid that every time I respawn I can have three new bombs added to my inventory! I feel you should start only with five, never respawn with three fresh ones in your inventory, and have a rare drop from a semi hard ship, 50/50 with semi boss ships, and have a guaranteed one with bosses.
Speaking of lives why is there a credits system that just spawns me where exactly I am all over again? Course it makes sense to spawn me off again right there, the game is pretty tough with only one hit point to die, I'm just saying to add those three credit lives to a one single credit game, and call it a day rather than just seeing that game over screen to start all over again. That's just being nit picky, ah also tune down the enemy bullet sounds, I can't hear the awesome music like in Space Wing.
I'd also like to point something out. Unlike in Space Wing I found that the difficultly of the phases felt, well the same. The only noticeable thing was the amount of bullets on the screen, which after avoiding a bajillion before phase four I pretty much had this down, I quit after I got bored, (*GASP!* That's not good!). What I'm saying is that in SW I HP, and bullets damage would increase over time, feeling like the game got harder, instead of just having more bullets on screen, which SW did both flawlessly.
By now you may be thinking this is a different game all together not space wing. Well judging by your design of most stuff, I'd say it is a sequel to SW, such as it feels like it's been gutted, and painted a newer brighter color, and had a loud siren trapped on it. Course this is just V1.0, and if the numbers ever increase I hope that the quality also dose.
I voted 3, and game it a 6/10.
My final statement is that it's fun, but not as fun or unique as your last game was.
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"Is it art? Or is it a game! I can't tell."
Lets see what we have here, a game where you need to launch a hedgehog into space. Interesting because I have never heard of such an idea.
Story: This is either a story for some great forgotten cartoon or some smaller story for a long, but great movie you would hold your piss for hours waiting for some boring part in order to leave to the bathroom! The space academy needs to prove space travel by launching a headgehog into space, with a rocket pack, a launcher, and a ridiculously large rubber band? Absolutely brilliant!
Story: 5/5 You obviously did not think very hard on this story, but who cares, if we did not have five or two minute idea we would not have allot of great things.
Looks: The hedge hog is adorable with his waving legs, and arms, plus he looks even better with those level three goggles. His rocket pack fires stars, I have no idea where you got the idea for stars, but I love it. It seems you used some sort of stock pictures, (the best words I could use) or maybe some photos of buildings, and a wooden fence you had lying around, I really did not think those were that important, but of course you could not have the game without those. Really aprove of the sky, and space bakgeounds you had there.
Looks: 4.6/5 I really can't say much in the department for graphics, it sort of feels like the game really did not need most of them, but it did seem like some things could have been better or not be necessary as I said earlier. E.g. did I really need to see the same three houses or fence, maybe there could have been an expanse of desert or flat land instead.
Sounds/music: Five sounds/music, whatever you must call it. Not much here, I like your style of music, although the launching the hedge hog music could have been better, but thats just my own opinion.
Sounds/music 4.5/5: No last comments here.
Gameplay: UH! Yeah! Here we come to the greatest part of the game! Lauching the hedge hog! You upgrade your equipment, in order to lauch the thing higher or colllect more money, you somehow have control over the hedgehog or maybe just his rocket pack. Anyway I love watching the ball of fuzz move through the sky. I really have no complaint, maybe except for the shortness of this game, and relative lax it takes to complete the game.
Gameply: 4.7/5: I just hate short games, as for items varity there could have been some obstacles in the way or anything of the sorts, and I wish you would have put space higher so it took some skill to make it up there, not just lauching your hedgehog stright up! Maybe some difficulty setting could have been needed.
Originality: I have seen lauching games, but none with a goal in mind or skill some needed to achieve it or upgrades, and items to gather! Like I said earlier this game is too easy, but it dose feel like you did it all on purpose, maybe you just liked the ending you came up with, I know I did.
Originality 5/5: It seems there is no complaint here. It is just perfect in originality the department. You took an idea, and molded, and shaped it into this.
Overall. 4.76: I really like this game which also feels like some great interactive canvas. Everything just seems so pure in your ideas, and gameplay, maybe the whole fact that you must lauch a hedgehog into space seems childish, and inane, but it feels like something I must complete, and the gameplay, looks, and sounds only enhances the feeling, and the ending ah... so much satisfying. Though thats just me.
(I hope I made no grammar errors in this review)
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"A rush, a rush, a rush. The gameplay not the ratin"
Allright, allright! Lets see a sequel to your other games? ...K. I like reviewing these anyway.
Story: The story immediately starts from the last game. Your tired, hungry, and everything just seems so damn desperate. THAN! Out of the darkness a man, and his daughter seem to call out for you,(because you are really the only living thing left in the city). Now they tell of a choppa, and you only have a couple of minutes to get to the landing site.
I like that story. 5/5
Sounds: Yadayadayada. Not allot of new things in this department, except maybe a few new sounds. I still think they are excellent. 3/5
Looks: You have kept the same style of graphics, thats allright, I propably only saw a few new things, and I think an enemy. Ah yes the enviroment, I absolutly love the enviroments you make, just wish it weren't so gray at times :( . Anyway a... 3/5
Gameplay: Allright! You know at first I was thinkin that I was just going to fight zombies in a single area, looks like I was wrong. Now this is what I wanted! A free roaming experience, sorta I was suppose to follow the arrow as to how my group knew where to go I have no idea.
Now I really will admit it was allot of fun blasting through hoards of zombies, but at times I kinda felt that "a huge line of zombies are blocking your way, kill all of them" was needed.
The protecting people was cool, sometimes I let those guys die because sometimes they would run around in circles, it would have also helped if I could have an anlasyis of my partners health, i.e Perfect, O.K, Medium, grave.
I have tried the other difficultys, for the two first difficultys its not so tough, but for the other two hard, and insane I barely get to the choppers in those, now that requires allota skill!
I'm going to keep trying though. 4/5
Overall a 3.9. Now I'm not saying its not a good sequel! What I am trying to say is that even though this is what I wanted it just, well ok I'm going to retry saying this, its hard to do.
Allright I got free roaming, more difficultys, weapons, more challenge, and a few other things. Like I said this is what I wanted, but it just dosn't last long enough, see what I mean? I beat both difficultys, and survived the other two for about six minutes. Is it me or do most of the DF last only for awhile, thats my only complaint oh, and lack of new content. Yeah is cool.
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Latest Audio Reviews
3 Reviews | 0 w/ Responses
I only felt at certin times that some of the parts where certin instruments where played were not too nesceary. I also couldn't determine what to think of the song, I had too many mixed thoughts. Well anyway this is really original. Respect (fived)
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That was very long orgasim, and session.
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If any at all any! Newgrounds fan is annoyed by this song, he/ and or she should be hanged for treason. What makes it so addictive I do not know. Me? I like the way wrrreee errrr sound.
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