Age/Gender: 16, Male
Location: Eastern side of the U.S
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Flash Reviews: 44
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44 Reviews | 3 w/ Responses
"Hm, somethings missing in this one."
I'm going to try, and make this one quick, hopefully.
The graphics have certainly improved, the enemies now have sound to their bullets, a varied amount of ships to choose from, new bosses, pretty much a bunch of stuff you obviously know about.
Although there's something missing... of course this is just V1.0, so it's obviously not as polished as Space Wing, which I can play, and say "YEAH! Now this is fun!" Unlike this one where there's something in the back of my head saying "Hm, something is missing what the hell is it!?" Well the thing that's missing is the levels upgrade, I liked Space Wing for the fact that the level system really determined your ship's growth, in this one it's just "here is the ship, all upgraded for you, go kill some bad guys."
Of course having a fully upgraded ship makes things very fun in the beginning of the game, you even balanced this somewhat with the 'Strong' attack stuff, which I found pretty neat. Each ship was also unique, in design, and weapons. Although the bomb was way too powerful! Also I found it pretty stupid that every time I respawn I can have three new bombs added to my inventory! I feel you should start only with five, never respawn with three fresh ones in your inventory, and have a rare drop from a semi hard ship, 50/50 with semi boss ships, and have a guaranteed one with bosses.
Speaking of lives why is there a credits system that just spawns me where exactly I am all over again? Course it makes sense to spawn me off again right there, the game is pretty tough with only one hit point to die, I'm just saying to add those three credit lives to a one single credit game, and call it a day rather than just seeing that game over screen to start all over again. That's just being nit picky, ah also tune down the enemy bullet sounds, I can't hear the awesome music like in Space Wing.
I'd also like to point something out. Unlike in Space Wing I found that the difficultly of the phases felt, well the same. The only noticeable thing was the amount of bullets on the screen, which after avoiding a bajillion before phase four I pretty much had this down, I quit after I got bored, (*GASP!* That's not good!). What I'm saying is that in SW I HP, and bullets damage would increase over time, feeling like the game got harder, instead of just having more bullets on screen, which SW did both flawlessly.
By now you may be thinking this is a different game all together not space wing. Well judging by your design of most stuff, I'd say it is a sequel to SW, such as it feels like it's been gutted, and painted a newer brighter color, and had a loud siren trapped on it. Course this is just V1.0, and if the numbers ever increase I hope that the quality also dose.
I voted 3, and game it a 6/10.
My final statement is that it's fun, but not as fun or unique as your last game was.
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"Is it art? Or is it a game! I can't tell."
Lets see what we have here, a game where you need to launch a hedgehog into space. Interesting because I have never heard of such an idea.
Story: This is either a story for some great forgotten cartoon or some smaller story for a long, but great movie you would hold your piss for hours waiting for some boring part in order to leave to the bathroom! The space academy needs to prove space travel by launching a headgehog into space, with a rocket pack, a launcher, and a ridiculously large rubber band? Absolutely brilliant!
Story: 5/5 You obviously did not think very hard on this story, but who cares, if we did not have five or two minute idea we would not have allot of great things.
Looks: The hedge hog is adorable with his waving legs, and arms, plus he looks even better with those level three goggles. His rocket pack fires stars, I have no idea where you got the idea for stars, but I love it. It seems you used some sort of stock pictures, (the best words I could use) or maybe some photos of buildings, and a wooden fence you had lying around, I really did not think those were that important, but of course you could not have the game without those. Really aprove of the sky, and space bakgeounds you had there.
Looks: 4.6/5 I really can't say much in the department for graphics, it sort of feels like the game really did not need most of them, but it did seem like some things could have been better or not be necessary as I said earlier. E.g. did I really need to see the same three houses or fence, maybe there could have been an expanse of desert or flat land instead.
Sounds/music: Five sounds/music, whatever you must call it. Not much here, I like your style of music, although the launching the hedge hog music could have been better, but thats just my own opinion.
Sounds/music 4.5/5: No last comments here.
Gameplay: UH! Yeah! Here we come to the greatest part of the game! Lauching the hedge hog! You upgrade your equipment, in order to lauch the thing higher or colllect more money, you somehow have control over the hedgehog or maybe just his rocket pack. Anyway I love watching the ball of fuzz move through the sky. I really have no complaint, maybe except for the shortness of this game, and relative lax it takes to complete the game.
Gameply: 4.7/5: I just hate short games, as for items varity there could have been some obstacles in the way or anything of the sorts, and I wish you would have put space higher so it took some skill to make it up there, not just lauching your hedgehog stright up! Maybe some difficulty setting could have been needed.
Originality: I have seen lauching games, but none with a goal in mind or skill some needed to achieve it or upgrades, and items to gather! Like I said earlier this game is too easy, but it dose feel like you did it all on purpose, maybe you just liked the ending you came up with, I know I did.
Originality 5/5: It seems there is no complaint here. It is just perfect in originality the department. You took an idea, and molded, and shaped it into this.
Overall. 4.76: I really like this game which also feels like some great interactive canvas. Everything just seems so pure in your ideas, and gameplay, maybe the whole fact that you must lauch a hedgehog into space seems childish, and inane, but it feels like something I must complete, and the gameplay, looks, and sounds only enhances the feeling, and the ending ah... so much satisfying. Though thats just me.
(I hope I made no grammar errors in this review)
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"A rush, a rush, a rush. The gameplay not the ratin"
Allright, allright! Lets see a sequel to your other games? ...K. I like reviewing these anyway.
Story: The story immediately starts from the last game. Your tired, hungry, and everything just seems so damn desperate. THAN! Out of the darkness a man, and his daughter seem to call out for you,(because you are really the only living thing left in the city). Now they tell of a choppa, and you only have a couple of minutes to get to the landing site.
I like that story. 5/5
Sounds: Yadayadayada. Not allot of new things in this department, except maybe a few new sounds. I still think they are excellent. 3/5
Looks: You have kept the same style of graphics, thats allright, I propably only saw a few new things, and I think an enemy. Ah yes the enviroment, I absolutly love the enviroments you make, just wish it weren't so gray at times :( . Anyway a... 3/5
Gameplay: Allright! You know at first I was thinkin that I was just going to fight zombies in a single area, looks like I was wrong. Now this is what I wanted! A free roaming experience, sorta I was suppose to follow the arrow as to how my group knew where to go I have no idea.
Now I really will admit it was allot of fun blasting through hoards of zombies, but at times I kinda felt that "a huge line of zombies are blocking your way, kill all of them" was needed.
The protecting people was cool, sometimes I let those guys die because sometimes they would run around in circles, it would have also helped if I could have an anlasyis of my partners health, i.e Perfect, O.K, Medium, grave.
I have tried the other difficultys, for the two first difficultys its not so tough, but for the other two hard, and insane I barely get to the choppers in those, now that requires allota skill!
I'm going to keep trying though. 4/5
Overall a 3.9. Now I'm not saying its not a good sequel! What I am trying to say is that even though this is what I wanted it just, well ok I'm going to retry saying this, its hard to do.
Allright I got free roaming, more difficultys, weapons, more challenge, and a few other things. Like I said this is what I wanted, but it just dosn't last long enough, see what I mean? I beat both difficultys, and survived the other two for about six minutes. Is it me or do most of the DF last only for awhile, thats my only complaint oh, and lack of new content. Yeah is cool.
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Allright allright what have we got here? A flight stunt game? Ohh sounds original!
Onto the point.
Story: Story meh no story 0/5
Sounds: Clear whhiiirring plane sounds, clear sounds for rings going through. All around A+ for this department no fizz, fuzz etc or anything crystal clear sir! 5/5
Looks: Ah the best detail for any flash games I have seen so far. Although no freaking quality control, thats going to cost you right thar. Um the background mainly consisted of a sunny beach, a good picture atleast, and whatever else was there remained constant throughout the game. 3/5
Gameplay!: ALLRIGHT Up, down, boast, and thats about it. I have to admit going through all those rings kept me occupied for the entire demo, got boring along the way, very boring. Ah the bonus though spiced it up! Although that too got boring, and to add no complex patterns, for anything! The only way you could make a mistake though is if you happened to look away from the screen, I was never on the edge of my seat as most real piolots would be, yawn. Although this was a demo, you could have atleast teased us with a complex level! Oh the boost though, that made things fun, but alas something no one would use too much because its just too risky.
Originality: Well your a plane, something I haven't seen too much, but than again... eh. I was just doing the same thing too many times, would have been differnt if the patterns were complex. 3/5
Over all: The games not so bad, its just not challenging! You have allot of potential, the best this game could be,(well to me) is a good time killer of some sorts. I also want to suggest more levels if you put a sequel demo onto Newgrounds. Also the gameplays isn't what needs fixxing, its the learning curve. Heres an idea, a timer limit, so the player would have to use the boost no matter what, differnt modes, such as rando ring spawn, and also have the camera keep up or atleast go over the borders. Anyway final socre a 3.45/5 or something like I don't feel like going through the mathe right now.
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My review.
story: Your a big blue block, going as fast as you can through a feild of vector style spike. 1/5
Sound: Ahhh yes. Nothing like old school arcade sounds. And every cube has a special sound! Neat. 5/5
Graphics: This is vector. Lines, and sharp points are expected, but you can still do alot with this. 3.5/5
Gameplay: At first I was expecting another endurance style game, but as soon as the camera panned down, and I began accelerating I just realized how crazy this was going to get. As I progressed, losing my shelds along the way, new spike formations, cubes, power ups and the EMP mine! I was by this point "OMFG! WTF READRANGER!!!11`1." Faster, and faster! More hazerds (if thats how you spell it) I was far by impressed with this. 4/5
Overall 3.75/5. To sum it up. This is a no mistakes game. In order to have fun in this frustrating game you need to play a certin number of times in order to master the system. Although I do enjoy these kinds of games... most people do not have the perseverance of other gamers. Meaning they will give it a one, and move on to something simpler, even if they are able to get sheld regenaratos. My top score was 231,006 (at least I remember) Can I also suggest that changing the controls, I would prefer mouse because it dosn't seem as sensative a the keyboard.
That is all. KTHXBAI!
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"A good improvment, but not a great one."
I have a new review form! I shall put it to use in your adobe flash game! LOLOLOLOL!
Story: Everyone likes a good zombie. The games story is represented in a flash form forcing players to read. MUAHAHA! You guys are evil, and bad at noticing typos :\ . So top notch story. 4-5
Sound: I see you used some of the same sounds from before to save time, I say it was a good choice. Theres no music, only background sound, which I say adds a little bit o realisim. The in game sounds are accurate zombies sound zombish, guns make good gun sounds. Yep no flaws in this department! 5-5
Graphixs (makes me seem cooler to spell em this way) : Your avatar looks the same, a little bland though, but he is in the milatary, and thats how they dress. The streets are very accurate, I think I could see some cracks in them too, nice job :) . Their are buses, street decore and dead bodies in random areads which I think one got up while I was playing it, all put with care in the middle of a once bustlin city. The HUD is well... its the HUD I diddn't expect much from it. All in all I say you did a pretty good job, and the style fits the game nicely. 4-5
Game Play: Allright now down to the core of the game! The controls are the same makes it easy to get used to the basic stuff, but this time I had a knife which saved me allot of times. There were six choices of weapons all were what I needed in the first one. Also plenty of areas to hold off zombies in, although would be nice if I could rearange the stuff to barricade ma self. I noticed the really big red zombies to appear more than often, also cute cuddly brain eatting dogs lurking about, and the little cache where some other person fought for their life. This was deffinetly more challenging than the last, and instead of clicking at a line of zombies they would converge from differnt sides of my safe area, which if too many I would lead to explosive barrel, and blow them up. Ah yes good times, but I never saw a end to them! Ok a bunch of dogs got me to the wall, and all chopped me up >:( . 5\4-5 A great improvment on the last which was 2-5 imo
Overal a 3.9. Yeah sory, but even though I got improvements on everything I still diddn't get most of the things. To list. A faster character would allow me to last longger, which if added should make the zombies also go a bit faster so the player could not exploit this. Larger area, and yes I do know the limitations of this moving on. A little more thinking please, I still found my self blasting or shooting at a group of zombies a couple of times. And last more freedom man! I could not stand not being able to climb things, its a fact that zombies+you+elevation= some safety.
Yeah thats it, a little review by me on a small flash game.
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"Ragdoll plus chainarms! Equals results!"
Lets see, time to employ my reviewing stuff!
run.exe> root>me>uber_reviewing_skillz
story: Aliens have taken over the ragdoll place in abstractly designed ships! BRILLIANT!
graphics: Sticks, and ships dose not equal shit
gameplay: The game works by moving your characters flimsy arms, which happen to shoot bullets out from them, and move so much you misss most of the time so timing is esential. Enemies consist of alien laser cutter, alien bomb launcher, alien force pellet shooter, and constantly upgrading mother ship! Although I will admit allowing the hearts to bounce a couple of times, while bouncing would have been helpful.
Overall: A fantasticly exacuted game that recycles the older ragdoll physics or just refines, and tunes it if you want to call it that. Theres not much of a learning curve here except to dodge projectiles, and time your shots for massive damage. Difficulty mounts very balancly, and the comments are just as witty as your last game.
I award you eleven stars, wait I wish I could :( Oh well you will have to settle with ten.
By IammeoramI
This is a waste of space here.
This one too. :D
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Even though I wouldn't play it twice, it was the most fun flash I have wasted like eight minutes on.
Story: You must save your university from diliquents who have somehow come from all the globe with trusty pack of unlimited dogs, and your strange powers of destroying every living creature turning them into blood mess.
Sounds, music: Perfect, you must tell me where you got the song, and the sounds were so old school, well 80s not 70s.
Graphics: Atari style, very original, and blends very nicly, except you did not bother to fix the car graphics.
Gameplay: Nothing fancy, just keep every single man or woman from reaching the end, either by intercepting or sending one of your million dogs to maul them. Lets see bad parts, eventually the students begin to come in so many numbers that it gets very difficult, unless you weren't to win. Nevertheless it was wonderful.
Overall: 10
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"Nice game, btw heres my susggestions"
You know for some weird reason this game feels too unbalanced, and depend on if you were aimming for, very unrealistic. Most of the zombie games I have played have a sense of realisim, this one did not. Think Dear Rising, mall equals huge amounts of weapons, and stuff. Resident Evil equals limited weapon count, and certin number of items. If you would even suggest this realisim idea heres what I have. More floors in the cottage, zombies would not drop weapons, and health depending on what kind of zombie they are, Fire man= Fire Axe, Cop= Random weapon or bullets, Hospital staff zombie=Health though this one should be less likly to happen ;). And to balance everything out lets say the cottage would have First aid kits in some room to heal yourslef, and weapons or bullets deposits in it, seeing as how this person would have obviously prepared. As for the unbalance the room was made for zombie breakins, small, and obsticles everywhere, it would also be awesome if you could barricade the house doors with this stuff, and the doors should act as a early warning system instead of being WIDE OPEN!. Plus the game should tell you if a wave of zombies are coming i.e "You here foot steps, and the groans of the undead aproaching!", also why can't the charecter run! You should explain this or allow the player to run. Thats all I have hope that was helpful.
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"If it ain't broke don't fix it."
Allright MMM1 bought me to a point in my life where I could just play flash for hours on end, MMM2 bought me to a point where I could play this game for days! First off the look of the game has been improved slightly, the upgrades have been brodened, and the game has expanded to a whole new level! New modes are a good thing too :P. The sheer amount of upgrades also keep people playing for along time too, especially if they only play campaign. Campaign is also more intresting seeing as how enemies come from differnt sides, although this can be a pain for if you do not read the instructions. I havn't tried the other modes, except for construct mode, but I don't need to because this game is godly!
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